I love the Dragon Age games. Even Dragon Age 2, for all its faults, has the classic BioWare banter and character building I find key to the studio’s legacy. In years past, I’ve replayed Dragon Age: Origins more times than I can count. So it brings me absolutely no joy to admit a simple fact: Dragon Age games don’t hold up well.

  It brings me absolutely no joy to admit a simple fact: Dragon Age games don’t hold up well.

  The combat in Dragon Age: Origins is clunky at best on a modern PC. The game is riddled with bugs that require numerous mods and fan patches, especially the otherwise-great Awakening expansion. A remaster is the perfect excuse to make the game more enjoyable for long-time fans and intrigued newcomers alike. I can’t count the number of friends I have who listen to me speak highly of the story and characters in Origins, only to bounce off of it when they try it and find out how it looks and, more importantly, plays in the modern age.

  Mass Effect: Legendary Edition compiles all three games with almost of the DLC, but BioWare has been very upfront about most of the work going into the very first game. The character creator has been expanded, numerous glitches were fixed, visuals were improved, and the art direction across different planets is closer to the original concept art thanks to improvements made in the engine. These kinds of valuable lessons could and should be applied to Dragon Age: Origins.

  Meanwhile, the more action-focused and almost anime-at-times Dragon Age 2 is more playable, though there are still some problems to fix. It introduces a major new issue, however: It doesn’t look like it’s in the same series as Dragon Age: Origins. For that matter, the problem continues with Dragon Age: Inquisition, which again changes the visual direction well beyond simple technological improvements. The simple fact is, the visual styles of Dragon Age games aren’t even remotely consistent with each other. All three mainline games look wildly different!

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