“If you’re a history buff, you may know that in addition to Tsushima, the neighboring island of Iki was also invaded during this time period,” says developer Sucker Punch. “Today we’re excited to reveal that a whole new chapter in Jin’s journey is coming and will take place on Iki. In this new story, Jin travels to the island to investigate rumors of a Mongol presence. But soon, he finds himself caught up in events with deeply personal stakes that will force him to relive some traumatic moments from his past.”
Sucker Punch notes that they’ll have “more to share” about Iki Island soon, but they have already confirmed that this area will feature a new story, new missions, new characters, new armor, a new horse, new minigames, new enemies, new techniques, and yes, “new animals to pet.” It will even unlock new trophies to earn.
One thing that’s not clear at this time is how the Iki Island content will be incorporated into the base story. While it’s easy to assume that it will be presented as “end game” content meant for those who have finished the main game, there’s always a possibility that first-time players will be able to access it earlier than that. We’re also curious to see just how big this expansion really is.
Thankfully, unlike some of Ghost of Tsushima: Director’s Cut‘s other new features, you’ll eventually be able to access all of the new Iki Island expansion content in both the PS4 and PS5 versions of the game.
Aside from the Iki Island expansion, most of the new and “changed” content in Ghost of Tsushima: Director’s Cut will be exclusive to PS5 owners. Here’s a brief list of every PS5 exclusive upgrade Sucker Punch has confirmed for the game so far:
Cinematic lip-sync animations for Japanese voice-over settingsHaptic feedbackAdaptive triggers3D Audio supportFaster load timesDynamic 4K resolution targeting 60 FPS
The addition of lip-syncing animations for the game’s Japanese voiceover setting is especially interesting as that was absolutely one of the original game’s biggest missing presentation features. Sucker Punch says that “the PS5’s ability to render cinematics in real-time” allowed them to add lip-syncing for the Japanese audio, but it’s not entirely clear if they’re saying that it wouldn’t have been possible for them to offer that feature on the PS4 or that the PS5’s technology makes it easier to add that feature after the fact. It’s likely the latter, but it would be interesting to learn a little more about the technical details of that process.